//==============================================================================
// Peltast_anim.txt
//==============================================================================


//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Roman ShieldD
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Gallic ShieldD
			}
		}
	}
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define sword
{
		set hotspot
		{
			version
			{
            			Visual Attachments N Sword Iron
			}
		}
}



//==============================================================================
define Head
{
   SetSelector
   {

      set hotspot
      {
         version
         {
            Visual Gallic HeadA
         }
      }
   }
}

//==============================================================================

define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Infantry N Huskarl_IdleA
				connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry N Huskarl Standard/Gallic WarriorA
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryIdlea
					ReplaceTexture hero c immortal/Gallic WarriorA
					length 2.0
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Infantry N Huskarl_boredA
				connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry N Huskarl Standard/Gallic WarriorA
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryBoredA
					ReplaceTexture hero c immortal/Gallic WarriorA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Infantry N Huskarl_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.40 true   
				tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry N Huskarl Standard/Gallic WarriorA
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryA
					ReplaceTexture hero c immortal/Gallic WarriorA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
SetSelector
{
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
				ReplaceTexture Infantry E Axeman Standard/Gallic WarriorA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect Righthand sword Hotspot
				connect LeftForearm shield Hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
}
}


//==============================================================================
anim Death
{
	SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry N Huskarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect Righthand sword Hotspot
				connect leftforearm Shield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry N Huskarl Standard/Gallic WarriorA
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}



//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry N Huskarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true   
				tag FootstepRight 0.35 true   
//-- end auto generated section
				connect leftforearm Shield hotspot
				connect Righthand sword Hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry N Huskarl Standard/Gallic WarriorA
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Build
{
	SetSelector 
   {

		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry N Huskarl_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry N Huskarl Standard/Gallic WarriorA
					Connect TopOfHead Head hotspot
					connect RightHand hammer hotspot
					connect leftforearm Shield hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}